Environment and level artist with 15+ years in game development, focused on world-building, modular kits, and architectural environments.
Overview
14
14
years of professional experience
Work History
Senior Environment / Level Artist
GS Studio
Remote, B2B Contract, Helsinki
01.2025 - Current
Produced immersive environments for open-world locations and settlements, enhancing player engagement.
Optimized and set up lighting for large scenes, improving visual quality and performance.
Nanite-based workflows in Unreal Engine 5.
Created PBR materials and modular kits, streamlining asset development for aconsistent art style.
Level art is based on sketches, blockouts, or built from scratch.
Developed tools in Houdini to automate procedural content creation
Project: Unannounced MMORPG
Senior 3d Environment artist
Redhill Games
Helsinki
08.2019 - 12.2024
Created 3D environments for internal projects and collaborated on Overwatch 2, enhancing visual storytelling and gameplay immersion.
Developed modular designs, optimised environments for performance, and maintained artistic consistency.
Supervised and improved workflows for high-quality asset production, ensuring timely project delivery.
Mentored junior artists, fostering team cohesion and collaboration with departments to drive project success.
Projects: 9-5 / Overwatch 2.
Lead Environment Artist
IGG
Minsk
06.2016 - 05.2019
Executed full-cycle asset creation for immersive game environments.
Developed asset-creation workflows, improving efficiency in environmental asset production.
Led team of artists, ensuring high-quality environmental assets through direct supervision.
Project: Iron Conquest
3D Environment Artist
Wargaming.net
Minsk
07.2013 - 05.2016
Executed full-cycle asset production for game environments, encompassing low-poly and high-poly modeling, texturing, mapping, crash models, collisions, and LODs to enhance visual fidelity.
Managed content quality for internal and external teams, approved final models, streamlined pipelines, and authored technical documentation for content production.
Projects: World of Tanks
3d artist
Cubincup
Minsk
02.2012 - 05.2013
Created low-poly and mid-poly models for game environments, enhancing visual appeal through texturing and mapping.
Designed engaging game levels and produced immersive 3D animations and videos to enhance player experience.
Education
Bachelor of Science - Artificial Intelligence
Belarusian State University
Informatics and Radioelectronics
2009
Skills
3D modeling, texturing and environment creation
Game engines such as Unreal Engine and Unity
PBR workflows, old-school texturing, UV mapping and material creation
Modular design, level design, asset optimization, and pipeline improvement
Lighting and composition
Conducted master classes, trained teams in 3D graphics, and provided educational content
R&D experience and writing detailed technical documentation for pipelines
Problem-solving and adaptability in complex projects