Summary
Overview
Work History
Education
Skills
Timeline
Generic
Anatoly Bondarik

Anatoly Bondarik

Helsinki

Summary

Environment and level artist with 15+ years in game development, focused on world-building, modular kits, and architectural environments.

Overview

14
14
years of professional experience

Work History

Senior Environment / Level Artist

GS Studio
Remote, B2B Contract, Helsinki
01.2025 - Current
  • Produced immersive environments for open-world locations and settlements, enhancing player engagement.
  • Optimized and set up lighting for large scenes, improving visual quality and performance.
  • Nanite-based workflows in Unreal Engine 5.
  • Created PBR materials and modular kits, streamlining asset development for aconsistent art style.
  • Level art is based on sketches, blockouts, or built from scratch.
  • Developed tools in Houdini to automate procedural content creation
  • Project: Unannounced MMORPG

Senior 3d Environment artist

Redhill Games
Helsinki
08.2019 - 12.2024
  • Created 3D environments for internal projects and collaborated on Overwatch 2, enhancing visual storytelling and gameplay immersion.
  • Developed modular designs, optimised environments for performance, and maintained artistic consistency.
  • Supervised and improved workflows for high-quality asset production, ensuring timely project delivery.
  • Mentored junior artists, fostering team cohesion and collaboration with departments to drive project success.
  • Projects: 9-5 / Overwatch 2.

Lead Environment Artist

IGG
Minsk
06.2016 - 05.2019
  • Executed full-cycle asset creation for immersive game environments.
  • Developed asset-creation workflows, improving efficiency in environmental asset production.
  • Led team of artists, ensuring high-quality environmental assets through direct supervision.
  • Project: Iron Conquest

3D Environment Artist

Wargaming.net
Minsk
07.2013 - 05.2016
  • Executed full-cycle asset production for game environments, encompassing low-poly and high-poly modeling, texturing, mapping, crash models, collisions, and LODs to enhance visual fidelity.
  • Managed content quality for internal and external teams, approved final models, streamlined pipelines, and authored technical documentation for content production.
  • Projects: World of Tanks

3d artist

Cubincup
Minsk
02.2012 - 05.2013
  • Created low-poly and mid-poly models for game environments, enhancing visual appeal through texturing and mapping.
  • Designed engaging game levels and produced immersive 3D animations and videos to enhance player experience.

Education

Bachelor of Science - Artificial Intelligence

Belarusian State University
Informatics and Radioelectronics
2009

Skills

  • 3D modeling, texturing and environment creation
  • Game engines such as Unreal Engine and Unity
  • PBR workflows, old-school texturing, UV mapping and material creation
  • Modular design, level design, asset optimization, and pipeline improvement
  • Lighting and composition
  • Conducted master classes, trained teams in 3D graphics, and provided educational content
  • R&D experience and writing detailed technical documentation for pipelines
  • Problem-solving and adaptability in complex projects

Timeline

Senior Environment / Level Artist

GS Studio
01.2025 - Current

Senior 3d Environment artist

Redhill Games
08.2019 - 12.2024

Lead Environment Artist

IGG
06.2016 - 05.2019

3D Environment Artist

Wargaming.net
07.2013 - 05.2016

3d artist

Cubincup
02.2012 - 05.2013

Bachelor of Science - Artificial Intelligence

Belarusian State University
Anatoly Bondarik