Summary
Overview
Work history
Education
Skills
Affiliations
References
Projects
Timeline
Generic
Zehang Li

Zehang Li

Espoo,Finland

Summary

  • Pursuing a Master's degree in Machine Learning, Data Science, and Artificial Intelligence at Aalto University, with a minor in Human-Computer Interaction.
  • Studied in China, the UK and Finland. Received seven years of continuous English-only education starting from high school.
  • Received systematic education in computer science since high school, with a solid foundation in mathematics (especially statistics) and programming.
  • Proficient in data science and machine learning theories, methods, and practical applications.
  • Eager to explore new technologies and tools, quickly learn and adapt by leveraging transferable skills to master them.
  • Demonstrated ability to collaborate effectively with professionals from diverse cultural and disciplinary backgrounds.

Overview

4
4
years of professional experience

Work history

Data Analyst (Remote, as apprentice)

Google
, United States
06.2022 - 09.2022

Supervised by Dr Jian Lian (jianlian@google.com)

Study cases:

  • Video comment analysis with Naive Bayes classifier
  • Collaborative filtering in tourism recommendation
  • Stock prediction with BigQuery and traditional LSTM and linear regression approach
  • Using decision trees methods to assist ophthalmologists in customizing contact lenses for patients
  • CTR prediction with DIEN model

Course Teaching Assistant

Aalto University
Finland
10.2024 - 12.2025

Course: Computational Design and Interaction

  • Introducing modern computational and model-based approaches to human-computer interaction, especially the applications of reinforcement learning and computational rationality in user interface design and user behavior modelling.

Duties: answer students' questions, grade and provide feedback on students' assignments, gather course feedback and assist the professor in refining the teaching materials.

Game Developer in C# (Remote)

LES JEUXA LIMITED
, Hong Kong SAR
05.2022 - 08.2022
  • Engaged in back-end development of a rhythm game, which was majorly made with the Unity engine based on C#
  • Responsible for the module detacting and evaluating rhythm hits and the module for player performance evaluation after each round of the game is complete
  • Took part in the UI design and implementation of the modules for the menu screen, settings screen and login screen

Education

Master of Science - Machine Learning, Data Science and Artificial Intelligence; Minor in Human-Computer Interaction

Aalto University
Espoo, Finland
08.2023 -

Bachelor of Engineering - Computer Science

University of York
York, United Kingdom
08.2020 - 07.2023

Skills

    Programming Languages:

  • Expert: Python R
  • Proficient: C# Java Haskell SQL C HTML CSS JavaScript

  • Technical Skills:

  • Data Analysis: Bayesian Data Analysis Data Mining Data Visualization
  • Machine Learning: Deep Learning Reinforcement Learning Natural Language Processing Federated Learning Computer Vision GPU Computing
  • Software Engineering: Requirement Engineering Software Architecture Software Testing Object-Oriented Design
  • Others: Google Cloud Platform Unity Git Linux LaTeX

  • Human-Computer Interaction Skills:

  • Interaction Design UI/UX Design Cognitive Ergonomics Human Factor Engineering User Modelling


    Design and Productivity Tools:

  • UI/UX Design: Figma Framer
  • Productivity: Word Excel PowerPoint
  • Multimedia: Adobe Photoshop Adobe Illustrator Adobe Audition Vegas Pro FL Studio

  • Languages:

  • Chinese (Native)
  • English (Full Professional Proficiency)
  • Japanese (Limited Working Proficiency)
  • Finnish (Beginner)

Affiliations

  • Composing Electronic Music
  • Railway, Metro, and Tram Enthusiast
  • Travel
  • History

References

References available upon request.

Projects

Master's Thesis - Reinforcement Learning-Based Attention Management System Supporting Multitask Switching and Simultaneous Operation of Multitasking

  • Ongoing
  • Key skills: Reinforcement Learning, POMDP, Computational Rationality, Interactive AI, Human-Computer Interaction, Cross-disciplinary (Machine Learning & Cognitive Science)


Bachelor's Thesis - RoBERTa-Based Visual Dialog Agent

  • May 2023
  • Key skills: Natural Language Processing, Multimodal Fusion, Computer Vision, Transformer, Deep Learning, Language Model Fine-Tuning, Generative AI


Investigating Relationships Between Web Search Behavior and Mental Health

  • Ongoing
  • Key skills: Data Mining, High-Dimensional Data Processing, Large-Scale Data Processing, Natural Language Processing, Time Series Analysis, Cross-disciplinary (Data Science & Social Science)


User Mouse Behavior Capture & Analyze Tool for Human-Computer Interaction Research

  • May 2024
  • 56 stars on Github: RumiaTouhou/HCI_Research_Tool_Mystia
  • Key skills: Human-Computer Interaction, User Behavior Analysis


Dolphin HR Platform: Solution to a Clearer, Fairer and Simpler Employee Dismissal Process in SMEs

  • Feb 2023
  • Key skills: Figma, UI/UX Design, Software Engineering, Requirement Engineering, Software Architecture, Cross-disciplinary (Computer Science & Law)


Timeline

Course Teaching Assistant

Aalto University
10.2024 - 12.2025

Master of Science - Machine Learning, Data Science and Artificial Intelligence; Minor in Human-Computer Interaction

Aalto University
08.2023 -

Data Analyst (Remote, as apprentice)

Google
06.2022 - 09.2022

Game Developer in C# (Remote)

LES JEUXA LIMITED
05.2022 - 08.2022

Bachelor of Engineering - Computer Science

University of York
08.2020 - 07.2023
Zehang Li